If space-squads, emperors, dungeon-masters, planets, starships and space wars are your thing, you’ve probably heard of VGA Planets. It’s a popular play by email, space strategy game created in 1991, and Planets Nu is the online browser based version launched in 2011. Planets Nu now provides the Planets Nu API, which is good news for developers who want to programmatically access the game’s functionality.
Betable, the first platform that allows developers to legally create gambling games (without the developer procuring a license), has announced its second hackathon: Betable Hackathon 2.0. Building on the success of their its first hackathon, Betable expects everything from traditional casino games to unheard of games of chance and strategy to debut at the hackathon. With more and more states legalizing online gambling, the timing of this San Francisco event has been timed perfectly.
Native advertising is the way forward when it comes to engaging users with products, and in-game product placements is a highly effective way to engage users in the world of social, mobile and free-to-play video games. With the help of MediaSpike, brands can easily put relevant and targeted product placement into any social or mobile game. The selling point is that the service is aimed at both advertisers and developers, and that it has been built by actual game developers who understand the ins and outs of game advertising, removing many of the hindrances that may normally be associated with this process. The MediaSpike API makes this functionality available to developers.
In July, ProgrammableWeb reported that Amazon had launched GameCircle, a new set of gaming APIs and services for the Kindle Fire. Amazon has just announced the launch of the Amazon A/B Testing Service Beta, which offers easy in-app A/B testing for developers who create and distribute apps and games using the Amazon Mobile App Distribution Program.
Sulake, social entertainment and games company, has launched the Habbo API for its award winning Habbo Hotel game platform. Developers can publish games onto the platform and studios can utilize the API to access Habbo’s social graph and monetization capabilities.
We all have strong opinions on issues that are close to our hearts, but for the most part, they remain just our opinions and often never create the change we may long to see. In particular, it’s the decisions that will have a real impact on our everyday lives that are left in the hands of the big decision makers like politicians, administrators or managers; but what if there was a way for the general public to get their voices heard? That’s where Opinionage comes in; an online service that enables users to share and compare opinions socially with the potential to make a big enough stir to catch the attention of those in power.
The TappingStone API from this B2D (business to developer) company aims to help developers create apps focused on individual end users.
Most of us would know exactly what the phrases ’slug bug’, ‘punch bug’ or ‘punch beetle’ mean. They’re normally associated with sudden shrieks and a punch in the arm. I’m talking about that old car game that created hours of fun for any kid on a boring car journey. The object of the game was to be the first to spot a Volkswagen Beetle, call out ’slug bug’ and punch the other player in the arm. Using Google Street View Imagery via the Google Maps API, Volkswagen has brought this much-loved, old tradition into the modern digital world. Now anyone, anywhere can play the game without ever having to be in a car.