Earlier this month, hacker Alexey V. Borodin discovered a method that allows some iOS app users to make “In-App Purchases” for FREE. Because Apple does not link purchases directly to individual customers or devices, a single receipt can be used for multiple transactions. Borodin’s method takes advantage of this fact by fooling iOS apps into accepting fake purchase receipts and bypassing Appleās authentication servers.
In addition to iOS apps, Alexey V. Borodin has recently extended the method so that users can gain free access to “in-app purchases” from Mac App Store apps as well. This has prompted Apple to provide a new set of instructions and best practices to follow so that iOS apps will not be affected by the “in-app purchase” exploit.

One of the many games affected by the “In-App Purchase” exploit is Angry Birds
According to Apple, iOS 6 will address this vulnerability. However, older versions of iOS need to validate receipts by sending “the receipt to your server, and have your server perform the validation with the App Store server.” Per Apple, if the iOS app connects to the App Store server directly from the device, then the following steps should be taken:
To help developers prevent the “In-App Purchase” exploit from affecting their applications, Apple has also made available two previously private APIs:
“Note: This listing uses the symbols kSecTrustInfoExtendedValidationKey and SecTrustCopyInfo, which are not public API. Your app is allowed to use them for this specific purpose.”
Most app developers, particularly game developers, rely on in-app purchases as a source of income. Therefore it is very important that vulnerabilities like this one are addressed by app developers as well as in future versions of iOS.
So far over one hundred iOS games have been affected by the “In-App Purchase” exploit including the popular games Plants vs. Zombies HD, Angry Birds and Fruit Ninja.





©ProgrammableWeb.com 2013. All rights reserved.
Terms of Service | Privacy Policy